Are you planning to attend your local game shop's Secrets of Strixhaven (pre)release events
The ability to draw two cards a turn, while playing a land and casting a spell each turn, quickly creates so much card advantage that the opponent cannot recover (unless they draw land removal, or an equally powerful spell such as mind twist or balance)
Let's hope that a lesson is learned in all this carnage: fetches in Standard are great, shocklands / battlelands in Standard are wonderful, but when you put them together, it's a nightmare of epic proportions
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A third Traveling Chocobo causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on